In order to design services to meet the needs of all users within the learning community one must first identify and examine the demographic make-up of the students and the teachers who will benefit from the school library program. Determining the resources and information tools the users aspire to utilize or those already considered mainstays will aid in efforts to effectively build relationships in which the librarian and the users can base future interactions. Understanding the backgrounds, environmental factors, as well as economic funding impacting the population as evidenced in the Demographic Analysis in artifact 1, I was more clearly able to make decisions for the betterment of all users. Once a rapport has been established limitations seem to fall by the wayside and can be more easily overcome as collaboration becomes more seamless and natural.
Flipped instruction is blended learning approach that offers participants the chance to provide traditional content in a different way. Flipped instruction usually includes a digital component in which content is front loaded and participants can access information prior to the remaining portion of the lesson, streamlining the learning environment and as a result providing the differentiation needed to meet participants where they are. Artifact 2 serves as an example of flipped instruction in which Blendspace was utilized as a transliteracy tool to reinforce the importance of being able to read, write, and communicate across a wide variety of media, platforms, and tools. I collaborated with Sara Mofford to develop a workshop exploring the facets of the online library Destiny Catalog for teachers. The aim of the flipped instruction was to give teachers time to become familiar with Destiny and practice performing searches at their leisure prior to being asked to collaborate with peers and share examples of how Destiny could be implemented to facilitate their core instruction with students.
The Experiential Learning Project as well as the Libguide created for ALS caregivers complete with a screencast explaining how to utilize the guide serve as two more examples of services designed to me the needs of users. Being keenly aware of my audience for each of these tasks, I carefully and thoughtfully researched information needs, re-evaluated findings, and developed comprehensive materials specifically tailored to the user’s requests. With each of these, I learned that the research process and being in tune with were the driving factors in ensuring a successful outcome.
Artifact 1 -Demographic Analysis
Artifact 2-Flipped Instruction
Artifact 3-Experiential Learning Project